I would say something like “our worst fears have been confirmed,” but it would be a highly ironic statement. Last night during the Apple brouhaha, Monte Cristo announced without fanfare that they’re ending the Cities XL online service.
If we pause to reflect, the sadness dissipates and we realise this has been going on since the initial release of the game. Despite a fantastic engine and some reasonable gameplay, the game itself was not finished at release time. After promises of treats and updates, the subscription service failed to deliver much more than a half-baked savegame-sharing system and a Christmas themed update. The actual gameplay remained unfinished and essentially broken.
So when the service goes belly-up after three months due to lack of interest, it’s really not that surprising.
There was no one particular problem, as the game suffered from numerous issues. As I mentioned, it was incomplete at the time of release, none of the team paid attention to the clients and beta testers who were disappointed with the limited gameplay, the DRM system was an absolute pain in the arse and required you to type your login details (often multiple times) whenever you wanted to launch the game. The subscription service was also an absolute rort, and the single player game was crippled to the verge of almost uselessness.
It had so much potential but the execution was completely bungled, and there’s no surprise it failed to entertain. The release states:
Cities XL will evolve into a fully single player game. As soon as march the Bus will be added for free in the solo game. At the same time we also keep on working on new content and new features to keep on improving Cities XL.
This seems highly unlikely, considering these features were promised at the launch of the game and still haven’t materialised. It’s disappointing but the money that Monte Cristo, customers, and subscribers alike sunk into the game has been lost and there’s really no point dragging it out. It’s game over.
Despite this, it will be interesting to see whether their decision will see the game un-crippled, and whether this will further allow the modding community to finish where Monte Cristo failed. One day the game might actually be worthwhile playing if that’s the case, but until then I suggest you keep your wallet firmly in your pocket.